Farming in a Parallel World and Becoming a God
Chapter 1804 - 867: Death Stalker (Part 3)
CHAPTER 1804: CHAPTER 867: DEATH STALKER (PART 3)
"Commander, Mosantiel City, please assist in its defense with Ms. Philancy."
This time, the Haslan Witches were unperturbed, effectively holding back these Ser Red Robe Mages’ leaders, because they had two strong allies, one of whom wielded Undead Divine Power, restraining those undead not less than the Light Spirit Witch.
Seeing the Death Stalkers emerging from the dark mist, Gaven immediately associated them with the Corpse Spider Elf, their usage of corpses mirrors one another.
This is clearly not a coincidence but rather the Undying Goddess of Vengeance Chiaranlisha borrowing the form and special abilities of the Death Stalkers.
Accompanying the Death Stalkers were whirling storm formations, unlike ordinary whirlwinds, these appeared grayish-white, with a vague tall figure inside, carrying numerous weapons, well over dozens of kinds, including swords, knives, hooks, and spears, but lacking long-range weapons like bows.
These weapons danced continuously with the swirling wind, and uniquely, no matter how they maneuvered, the weapons wrapped in the whirlwind barely brushed against each other without any collision.
They are also a type of undead, known as Berserk Wind, also called Sword Spirit, as they typically appear with many melee weapons, their mastery over close-range weaponry is impeccable, so much so that many weapon masters feel inferior before them.
One could say, the Death Stalker is the ultimate embodiment of corpse accumulation.
Meanwhile, the Sword Spirit is the ultimate product of soul amalgamation.
It is the manifestation of resentment from warriors who died unjustly on battlefields, occasionally found wandering in these heavily scarred spots of battle, this occurrence is relatively rare, as it lacks a certain randomness.
Should a war result in the death of one or even several Legendary Weapon Masters, this possibility greatly increases.
If powerful necromancers are further involved, it becomes not a matter of whether they appear but how many will emerge.
The battle by Lake Asen was sufficiently brutal, casualties were immense, including Transcendents, Quasi-Legendary, and Legendary melee professionals, while Red Robe Mages were impressively skilled in necromancy.
The Berserk Wind witnessed by Gaven numbered eight, not to mention beyond the line of sight.
Like all Spirit Undead, when they are motionless, they automatically enter a state of invisibility.
After these extraordinary undead appeared, they did not immediately launch an attack but instead lay dormant.
Gaven and Philancy dared not boldly leave Mosantiel City to attack them, for one never knows how many Red Robe Mages are lurking secretly.
Just as the Laiserman Witch Councilors are not the only Legendary Witches among the Laiserman Witches, the leaders are not all the Legendary Red Robe Mages, merely the most elite and strongest in each domain.
For safety’s sake, leveraging Mosantiel City’s powerful City Defense Maze Lock for a defensive counterattack seemed more appropriate.
Just past midnight, the Kingdom of Ser’s Skeleton Army magnificently approached Mosantiel City’s outskirts.
They optimized undead swarm tactics to the extreme, the expanse outside Mosantiel City was filled entirely with the figures of those skeletal remains, zombies, and ghosts.
The visibility of them was evidently due to Mosantiel City’s City Defense Maze Lock.
Its full name is the Six Elements City Defense Enchantment, featuring not only the conventional four basic elements of fire, earth, water, and qi, but also extraordinary positive energy and negative energy.
This grants it far more versatility than ordinary city defense maze locks.
When facing enemies like the Tukan people, ordinary soldiers, those operating the City Defense Maze Lock, namely the Laiserman Witches, would suppress other elements, letting earth element dominate, forming a massive earth elemental shield to keep the enemy at bay.
Now confronting Ser’s Skeleton Legion, they suppress other elements letting positive energy take charge, transforming the entire shield into a giant light dome, lighting the surroundings as if day within three kilometers, rendering night attacks impossible and invalidating even dark magic.
Just deployed, they are immediately dispersed and neutralized by a large amount of positive energy.
This makes a night assault on Mosantiel City unfeasible.
This is another crucial reason why the Death Stalkers and Berserk Wind arrived first without initiating an attack.
The battlefield was far too unfavorable to them.
The Red Robe Mages anticipated this in advance, a group of skeleton undead fully inscribed with runes emerged, stacking atop each other like building blocks, soon forming cone-shaped bone towers standing five to six meters tall.
When more than three of these cone-shaped bone towers interconnect, the covered area is immediately engulfed in a dark mist, repelling the light emitted by Mosantiel City’s City Defense Maze Lock.
They harnessed the magic array technique to absorb negative energy from the Negative Energy Plane, thus opposing positive energy.
With the continuous construction of these Living Bone Towers, the Skeleton Army began slowly advancing towards Mosantiel City.
The magic zones formed by these Living Bone Towers are shrouded in dark mist, with the total light suppression radius of Mosantiel City’s City Defense Maze Lock being limited, just seven to eight meters high.
Therefore, standing on Mosantiel City walls, the perception is that of a ground-hugging dark cloud, advancing towards Mosantiel City.
Although it’s impossible to see the condition beneath the dark mist, they could clearly track the pace of its advance.
As they penetrated Mosantiel City within eight hundred meters, the Elemental Blast Cannons on the city walls first showed their might.
When the five types of elemental cannonballs hit the dark mist, though they present differently, one similarity prevails, that is the explosive shock wave temporarily clears the surrounding dark mist, allowing those on the walls to see the destructive power of elemental cannonballs and the surroundings, while permitting the City Defense Maze Lock’s light to penetrate in for further impact on residual undead.