Chapter 50: Rewards and Level ups - Final Life Online - NovelsTime

Final Life Online

Chapter 50: Rewards and Level ups

Author: Enigmatic_Dream
updatedAt: 2025-09-11

CHAPTER 50: REWARDS AND LEVEL UPS

The golden light pulsed again.

[ Reward Unlocked: Epic Equipment – Staff of the Rotlord ]

Staff of the Rotlord

Type: Weapon (Staff) | Epic

Magic Power: +350

Decay Affinity: +20%

Mana Regen: +15%

Special:

– Plague Lash (Active): Fire a whip of necrotic energy that deals decay damage over time to enemies in a 10m line.

– Decay Warden (Passive): Reduces decay damage taken by 20%.

– Ritual Anchor (Passive): Increases speed of performing your own rituals by 25%.

And then, a darker surge of magic seeped into his core—not corruption, but dominance. The power felt cold, calculating, the kind that commanded the dead themselves.

[ Reward Unlocked: Legendary Summoning Skill – Decay Lord’s Call ]

Decay Lord’s Call

Type: Legendary | Summoning

Effect: Summon an avatar of the Decay Lord for 360 seconds.

– Decay Lord fights autonomously with high-level decay magic and heavy melee strikes.

– Its presence reduces enemy healing and regeneration by 50% in a 25m radius.

– Immune to fear, charm, and control effects.

Mana Cost: 2,000

Cooldown: 12 Hours

Special: If cast within a corrupted zone, the summon duration doubles and gains +30% attack.

The last notification shimmered differently—silver, edged in pale green, like frost forming over a mirror.

[ Title Earned: Bane of the Deathborn ]

Effect: +10% Damage vs. ritual-casters, necromancers, and plague-type enemies.

Increases intimidation against death-related monsters.

Rhys let out a long breath. The fusion began to fade, Puddle slipping free in a swirl of mist and water-light, settling back into his normal bobbing form beside him.

"Kyuu~"

Rhys smirked, ruffling the slime’s semi-solid head. "We did it, partner. No Deathborn today."

"now, lets see my status screen" Rhys mumbled opening his status Screen.

Name: Blade

Species: Human being

Gender: Male

Level: 90

Title: Rolling in Money, Monster Baby Hunter, First Breeder

Class: Tamer of Ancients / Akashic Ruler

Health: 4100 / 4100

Mana Essence: 9000 / 9000

Stats

Strength : 310

Defense : 310

Vitality : 410

Agility : 310

Stamina : 310

Intelligence : 900

Domination : 290

Ancient Affinity : 500

Stat Points : 0

Special Stats:

Luck: ???

Charm: ???

Reputation: ???

Wisdom: 680 (increases Magic Damage and Resistance)

Condition: Healthy

Tamed Beast : Puddle (Ancient Black King of White Rivers)

Skill List

Tamer of Ancients Skills

Ancient Taming (Mastered)

Primeval Will

Rite of Awakening

Legacy Bond

Heart Space

Champion’s Privilege

Swap Bond

Blessing Boost

Beastarmament

Eye of the Ancients

Akashic Ruler Skills

Akashic Mind (stat growth)

Knowledge of the Unwritten

Echo Synthesis

Authority of Lore

Akashic Rewrite

Fragment Recall

Memory Brand

Predator’s Archive

Extra Skills

Fireball

Water Blade

Swift Cut

Vertical Slash

Magic Missile

Power Slash

Piercing Thrust

Homing Arrow

Power Up

Warlord’s Command

Frenzied Charge

Regenerator’s Wrath

Savage Quake

Blood Roar

Earthrend Slam

Bloodrage – Tribal Vow

Mana Pulse Slash

Reactive Dash

Ritual Break

Decay Lord’s Call

Equipment & Items

Equipped

Magic Swordsman Set (3/3 Equipped – Rare)

Set Bonuses:

2/3: +20% Physical Defense, +15% Magic Defense

3/3: Sword Amplification (+35% sword damage), Magic Amplification (+25% magic spell damage)

Magic Swordsman Armor

Magic Swordsman Crown

Magic Swordsman Cape

Fangtooth – Enchanted Bone Ring (+5% Physical Attack, +3% Crit Chance, Life Leech)

Shaman Bone Staff (Rare)

Akashic Cube of Infinity

Inventory

Staff of the Rotlord

Orc Lord’s Halberd (Unique)

Troll Bone Club (Rare)

Hobgoblin Warrior’s Cleaver (Rare)

Glaive of the Grey Moon (Uncommon)

Bloodfur Mantle (Epic)

Shaman’s Bone Charm (Rare)

***

"Hmm, I got a lot of extra skills... I should synthesize them," he mumbled, fingers tapping against his knee.

The translucent Echo System menu shimmered into view before him, lines of skill names scrolling down like a river of possibilities.

"Hmm, So, I can’t Fuse class skills, pity" he sighed but then looked back on the Extra Skills as he got ready to sythesize them.

The [Echo Synthesis] interface pulsed faintly, awaiting his input.

Two empty slots blinked on the screen:

Select Skill 1: [ ]

Select Skill 2: [ ]

"Let’s see..." he muttered again, leaning back against the cracked stone where the Decay Eater’s throne had once loomed. Now it was nothing but jagged rubble, dust settling in the silent chamber. The air was still heavy with the faint, metallic scent of decay magic.

His gaze flicked over his skill list.

Fireball. Water Blade.

He smirked. Elemental fusion... that could be interesting.

Or maybe...

Swift Cut and Mana Pulse Slash — speed and raw magical force combined could be devastating.

After an moment, he was able to Fuse all the skills.

1. Fireball + Water Blade

→ Steamburst Edge (Hybrid Magic/Physical)

Effect: Channels Fire and Water into a scalding vapor blade slash, dealing both magic and physical damage. Can cause Burn (5s, -2% HP/s) and Scald (5s, -5% movement speed).

Damage: 320% Weapon Damage + 180% Magic Power

Mana Cost: 1200

Cooldown: 60s

2. Swift Cut + Mana Pulse Slash

→ Arc Surge Slash (Magic Sword Technique)

Effect: Lightning-fast sword strike releasing a compressed mana arc that travels 15m, piercing enemies.

Damage: 250% Weapon Damage + 120% Magic Power

Mana Cost: 1000

Cooldown: 70s

3. Vertical Slash + Power Slash

→ Colossus Breaker (Heavy Weapon Strike)

Effect: Devastating overhead smash with stored force. High shield-breaking power and 2s stun on non-boss targets.

Damage: 400% Weapon Damage

Stamina Cost: 700

Cooldown: 120s

4. Piercing Thrust + Homing Arrow

→ Phantom Piercer (Guided Precision Attack)

Effect: Fires a guided spear-like projectile that chases target for 3s. Ignores 30% armor.

Damage: 220% Weapon Damage + 100% Magic Power

Mana Cost: 180

Cooldown: 100s

5. Power Up + Bloodrage – Tribal Vow

→ Ancestral Fury (Berserk Power State)

Effect: +5% Attack Power every second (max +50%). Gains 10% life-steal while active.

Duration: 10s

Mana Cost: 280 per second

Cooldown: 240s

6. Warlord’s Command + Frenzied Charge

→ Warpath Overdrive (Battle Command)

Effect: +25% Ally Attack Speed for 8s, grants unstoppable momentum during charge (immune to slows).

Duration: 8s

Mana Cost: 1500

Cooldown: 450s

7. Regenerator’s Wrath + Savage Quake

→ Titanic Renewal (Earthquake Regeneration Burst)

Effect: Massive AoE quake dealing damage and restoring 25% HP instantly. Knockdown effect in 10m radius.

Damage: 300% Weapon Damage

Mana Cost: 2000

Cooldown: 500s

8. Blood Roar + Earthrend Slam

→ Crimson Earthshatter (Fear + AoE Smash)

Effect: Roar causes fear (3s), followed by a shockwave smash. Fear ineffective vs bosses.

Damage: 280% Weapon Damage

Mana Cost: 600

Cooldown: 200s

9. Mana Pulse Slash + Magic Missile

→ Arcane Tempest Slash (Multi-Projectile Sword Wave)

Effect: Sword wave releases 5 tracking mana bolts.

Damage: 200% Weapon Damage + 80% Magic Power per bolt

Mana Cost: 1500

Cooldown: 140s

10. Reactive Dash + Swift Cut

→ Ghost Edge Step (Counter-Strike Movement)

Effect: Instantly dash after blocking or taking damage, striking target. Grants 0.5s invincibility during dash.

Damage: 180% Weapon Damage

Mana Cost: 400

Cooldown: 30s

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