Global Lord: Start with Divine Favor
Chapter 551 - 5 Hanna’s Harvest Downstream
CHAPTER 551: CHAPTER 5 HANNA’S HARVEST DOWNSTREAM
This initial step gained four thousand Reputation Points, and Lin Rui decided to use them to test the waters, to see what level of rewards the Divine Spirits offer.
Lin Rui has never been a miserly type; he’s not so stingy with his Reputation Points.
The Plane War hasn’t started yet, so there’s really no need to consider rankings at the end right now.
With such a long Plane War, there must be numerous ways to earn Plane War Reputation. At the end, the ranking is unlikely to be swayed by these mere four thousand Reputation Points.
This wave, at most, allows oneself to start off evenly with other Explorers, entering the Plane War for fair competition.
Then Lin Rui opened the Reputation Exchange Catalog.
Four thousand Reputation Points—it’s not too much, but by no means little.
Enough to exchange for 4000 Resource Packs (giant)! That’s two billion units of all types of resources.
Let alone other benefits; Explorers can earn some Reputation Points, return to the Azure Realm, exchange them for Resource Packs, thus greatly enhancing the domain’s power.
With two billion units of resources invested, the various buildings in the domain are fortified and upgraded, and the comprehensive strength will surely ascend rapidly.
If used to reinforce military power, these four thousand Resource Packs can buy 400 Tier Four Elite Recruitment Scrolls: Ogre Iron Stomach Warriors. Or forty Tier Four Rare Recruitment Scrolls: Inner Ring Guard Knights.
The dazzling Reputation Exchange Catalog, Lin Rui browsed through, and found that the Tier Four Rare Recruitment Scrolls offer the best value for money.
Other equipment, scrolls, skills, materials, or blueprints are either unaffordable or highly inefficient in terms of cost.
For instance, the Tier Four Elite Ogre Iron Stomach Warriors, although are Giant Beast Infantry, aren’t particularly useful. Four hundred Tier Four Elite soldiers; these elite Explorers should all have training methods. As long as resources are invested, the cost can certainly yield training results.
Unless the Reputation Points are too abundant, Lin Rui wouldn’t even consider using Reputation Points to exchange for this troop.
Whereas forty Rare-level Inner Ring Guard Knights are indeed worthy.
Don’t think that in the Golden Pansy Domain, Legendary-level or Epic-level units are frequent, making Rare-level seemingly insignificant.
But even in the Golden Pansy Domain, Rare-level units are very potent. Among Legendary soldiers, only Su Xi, Qiana, and Death’s Wings exist. Epic-level troops are just a few squads.
Apart from these few Super-Tier Units, Rare-level and Heroic Spirit Level serve as the domain’s absolute backbone, the core force of the Knight Order and Priest Corps.
In both the Golden Pansy Knight Order and the Crimson Chalice: Battle Priestess, the main forces are Elite-level. Leaders, Standard Bearers, and others are Rare-level or Heroic Spirit Level.
Units above Rare-level often possess some Strategic Trait, capable of enhancing the combat abilities of nearby allies.
For example, the Golden Pansy Knight Order Standard Bearer’s iconic trait [Sword of Destiny: Rare Level Trait: It is the soul candle hidden in darkness, guiding the future towards light; it is the radiant banner leading soldiers to victory on the expansive battlefield. When holding the banner, the Knight Standard Bearer will inspire allies within a 120*60 meter rectangular area, making their weapons and armor shine with golden light: Physical Defense +15%, Spiritual Resistance +10%, Attack Speed +15%, Attack Power +20%, with an additional 2% True Damage.]
Walnut’s trait [Free Will: Heroic Spirit Level Trait: All Dharma is Void, cause and effect are real, boiling blood is free will. Blood from the Walnut Holy Grail can transform into Crimson Chains, linking three targets. Walnut converts 40% of the damage he deals into Healing Value, healing the linked units’ Life Value. Any healing exceeding the target’s Life Limit transforms into Blood Shield, blocking all damage except True Damage.]
Inner Ring Guard Knights have similar traits, their Basic Trait considered an enhanced version of the Sun Flame Knight, providing defensive bonuses through mutual links, although theirs offers fixed damage reduction of 500 points.
They also possess the Royal Blessing Trait; during glorious combat, each defense randomly selects one trait from Physique, Will, Wisdom to determine the outcome. Physique enhances the Inner Ring Guard Knight’s counterattack damage: if the opponent deals Physical Output, 20% of it is converted to Spiritual Damage and rebounded. If the opponent deals Spiritual Output, 20% is converted to Physical Damage and rebounded.
Will corrects overall defense by 150%, simultaneously doubling the value of all fixed damage reduction.
Wisdom evades the opponent’s attack, immediately launches a counterattack that cannot be evaded.
This is the first time Lin Rui encountered such a trait that cannot be evaded forcibly.
Realistically, this Inner Ring Guard Knight somewhat restrains the Golden Pansy Family’s combat mechanism.
The prominent combat traits of the Golden Pansy Family’s army are threefold: a large quantity of shields, nauseatingly high evasion, and the strongest Sub-Invincible Shield.
If the opponent has traits that ignore evasion, one of the Golden Pansy Family’s mechanisms is restrained.
Moreover, Inner Ring Guard Knights have a Rare level trait that serves as an aura to enhance the output of nearby allies.
[Inner Ring Proverbs: Knowledge is power, protect it well. Leading noble knights in battle against Chaos is the Inner Ring Guard’s honor. Stepping forward to lead such troops is an accolade as if bestowed by the gods. The Wisdom Value of the Inner Ring Knights will guide the blessing effects bestowed by the Divine Spirits, with the current effect being nearby allies within 400 meters gain +10% Critical Strike Rate, +10% Blocking Rate, +10% Evasion Rate, +10% Hit Rate, and +10% Divine Damage, with additional damage of (Wisdom Value)*10 True Damage.]