Chapter 1374 - 1375: Wandering in the Night at the Restaurant - Kaidan Game Train: Abide Rule or Die! - NovelsTime

Kaidan Game Train: Abide Rule or Die!

Chapter 1374 - 1375: Wandering in the Night at the Restaurant

Author: Haiyan Mountain
updatedAt: 2025-07-14

CHAPTER 1374: CHAPTER 1375: WANDERING IN THE NIGHT AT THE RESTAURANT

Dai Song did not reply. Instead, Zhou Donghe sent a second message asking if he was safe.

Xu Huo ignored the message and flipped through the brochure on the desk.

It’s unclear how many players didn’t find a room, but judging from the previous noise outside, at least dozens were wandering around. Twenty minutes later, all voices disappeared.

The scope of the nighttime restaurant is quite large. If you haven’t secured a room, it’s best to find somewhere to hide, whether to avoid unforeseen dangers or for other reasons.

Silence invaded the entire space, and even inside the room, the quiet was almost oppressive.

About ten minutes later, a rhythmic "thump-thump" sound came from one end of the corridor, sounding from afar like a paddle hitting the ground. Each interval lasted roughly five seconds, moving only a short distance, pausing when it passed in front of Xu Huo’s door, then heading in the direction opposite the main entrance.

Opposite Xu Huo’s room was the warehouse, with corridors connecting both the left and right sides. The left side was near the restaurant, while the situation on the right was unclear, but the warehouse directly in front was much more spacious than the right-side corridor.

Then Xu Huo heard the sound beginning to move back and forth in the warehouse, creating a subtle sense of repositioning whenever encountering the cargo boxes—as if normal people were walking, circumventing obstacles, but no footsteps were heard.

Perhaps the warehouse was too large, as this back-and-forth sound continued for almost ten minutes without disappearing. Meanwhile, the players in the room gradually transitioned from tense alertness to boredom until a scream suddenly echoed from a corner of the warehouse, only to abruptly stop halfway. Then came choking and kicking sounds, but they lasted only a few seconds before ceasing.

"Boom!"

"Boom!"

"Boom!"

Huge pounding sounds came from the other end of the warehouse, intermixed with hurried footsteps. These two sounds intertwined as they returned to the previous location before stopping. After a few seconds of silence, there were two dull thuds, and then the footsteps followed by a new dragging sound moved away, while the initial rhythmic thumping sound reappeared, gradually heading to the other end of the warehouse before disappearing.

The outside of the room returned to calm, and after a long silence, a low knocking sound echoed from a position relatively close to Xu Huo, first from the front-left and then from the right. But there was only one knock, followed by the noise of something heavy and dragging—the interval between knocks and dragging sounds on both sides was less than five seconds.

"Bang!" Something rolled and hit the door panel.

Standing behind the door, Xu Huo gripped the doorknob with one hand, first using the communicator to play the sound of the door opening. Outside remained silent. After a while, he played a knocking sound again.

Though unable to investigate the situation outside through the door panel, he could still hear faint breathing sounds passing by—though listening inside might not be the same as outside.

However, a second after the knocking sound, someone appeared at the door, revealing their speed.

After waiting for three minutes, Xu Huo played the door-opening sound once more. This time there was still no response. He attempted to turn the doorknob, and as soon as he opened the door a crack, he heard the "thump-thump" sounds coming from the warehouse opposite.

"Bang!" The door to room 42 on the left side quickly closed, and there were clear blood spray marks on the closed door panel and wall. There were also red drag marks on the floor that came from the right, passed in front of room 172, and continued past room 42 toward the opposite warehouse.

Xu Huo picked up a blood-stained, circular hollow prop that had rolled to the door, and when he bent down, he saw a woman crouching beneath a cargo box about ten meters directly ahead.

She seemed to have used a prop or characteristic, which is why she wasn’t discovered immediately. However, when ducking down, she was inevitably seen, her expression fearful, face sweating, silently mouthing two words: "Help me."

The sound approached, and Xu Huo glanced over at the stacked cargo boxes, seeing a shadow stretching out across the wall. He raised his index finger to signal the woman to stay silent and gently closed the door.

The thumping sound lingered by the door for a moment before moving away, but outside didn’t go quiet. Somewhere, the sound of sharpening a knife arose, like wandering inside the restaurant, swiftly passing the door and equally quickly heading afar.

A moment later, the woman outside made a slight sound—perhaps inadvertently scared, perhaps the prop’s effect faded, but as the sound appeared, the receding knife-sharpening sound returned to Xu Huo’s door:

"Help!!!"

"Hel..."

Two sentences, four words not yet shouted, only left the woman’s piercing screams, which also quickly faded with the knife-sharpening sound.

In the next ten minutes, more screams or cries echoed, like the woman, taken away by the source of the sound before death.

Outside the room briefly calmed down, and Xu Huo opened the door again. The blood drag mark that extended out had disappeared, replaced by a patch of blood droplets. He looked up and noticed that both the warehouse and corridor ceiling were covered in tracks. Due to the distance, the ceiling lights couldn’t reach, making them easy to overlook as building structures.

It seemed the moving knife-sharpening sound was actually produced by the sliding track.

He grabbed a piece of ore from the luggage compartment and shot it through the door crack toward room 42 opposite, intending to lure out the killer, but after the stone hit the floor, nothing happened.

He frowned slightly and closed the door.

It appeared that there were three killers wandering the restaurant at night: one responsible for cleaning, the most normal speed among the three, and stayed the longest.

The second produced footsteps and possibly attacked the door-knocker—these two might have actions of dragging bodies.

The third was the one using the track. Of course, it wasn’t necessarily assigned tasks, and might just be an automatic prop selecting prey from the restaurant.

But there were many people in the back kitchen and the Bauhinia Restaurant was known for using people as food, so let’s count it as one person.

The three could appear separately or together, very sensitive to sounds of activity outside the room, especially knocking sounds, able to instantly find the knocker, leaving the players powerless.

Most Rank-C Players should have one or two defensive props, yet the two door-knockers were killed upon sight, indicating the killer was not only fast but could directly destroy Rank-C or above props.

Possessing either speed or destructive power would already be concerning. If ordinary props were useless, then facing the restaurant’s killer would only result in death upon encounter.

Thinking of this, Xu Huo played a recording of knocking sounds once more inside the room.

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