Mash-up Anime World: Creating the SCP Foundation to Contain Anomalies
Chapter 429 - 416: The Telephone Booth and Makise Kurisu
(Just checked what's the real number of the SCP so you gonna see some changes in the number.)
D-438's vital signs have ceased.
The current contact experiment with the containment object: Telephone Booth (SCP-467) has been terminated.
The Telephone Booth (SCP-467) is a regional memetic anomaly.
All humans entering a specific area will undergo cognitive distortion caused by the anomaly—Including but not limited to: loss of sanity, irritability, memory disorder, and so on.
In the early stage, affected individuals show signs of agitation and irritability.
After their first sleep inside the anomalous area, the effects significantly worsen.
According to test subjects' accounts:
During their first sleep in the anomalous zone—All subjects dream of a red telephone booth, and hear the ringing of a phone—"Riiing… Riiing…"
They also develop a compulsion to approach the booth and answer the phone.
Testing shows:
At this cognitive distortion stage, the subject can be fully restored to normal through the application of a Class-D or higher amnestic.
The second stage usually occurs after the subject has close contact with an anomalous sub-entity—
The sub-entities are humans entangled by black phone cables extending from SCP-467.
These appear externally as black spools scattered throughout the anomalous zone.
Non-human methods cannot retrieve or destroy them.
Experimental results show:
Anomalous sub-entities only manifest when a cognitively capable human enters the anomalous zone.
Contacting a sub-entity accelerates cognitive distortion, pushing the subject into Stage Two.
Stage Two symptoms:
Decline in physical health data
Headaches, nausea, tinnitus
Severe cognitive degradation and sanity loss
Subjects in this stage consistently report hearing faint, intermittent phone ringing—
This ringing persists even after leaving the anomalous zone. Stage Two subjects can only be freed from the anomaly's effects through a Class-A amnestic.
Class-B or lower only provides temporary physical recovery.
The third stage usually begins when the subject perceives SCP-467's main body.
When cognitive and rational capacity decline past a certain point—
The subject will enter Stage Three at any time.
Stage Three accounts describe:
Seeing a red telephone booth and phone cables sprawling across the world
Hearing the phone ring inside the booth
The ringing accompanied by soft whispers
The whispers cannot be described, noted as unspeakable content.
Stage Three subjects are convinced that—
Their phone is inside SCP-467,
And will stop at nothing to reach the booth and answer it.
Foundation personnel cannot observe the telephone booth through surveillance, thermal imaging, sonar, or direct sight.
Repeated tests show:
Foundation staff not affected by the anomalous zone cannot perceive SCP-467's main body at all. The project is considered a non-physical, omnipresent memetic anomaly.
When the subject answers the phone—
Black cables described as "telephone wires" manifest around them.
The subject becomes encased into a black spool,
And gradually disappears into the anomalous zone.
Until the next cognitively capable human enters the zone, reaches Stage One—
At which point the black spool reappears somewhere inside the anomalous area, waiting to be discovered by the new subject.
Long-term testing shows:
If the Foundation does not regularly dispatch cognitively capable humans into the anomalous area to clear the spools—
The anomalous zone will slowly expand.
When humans are sent into the zone to remove the spools,
The zone will shrink.
Because of this property—
The Foundation will continuously dispatch D-Class personnel into SCP-467's zone to clear the sub-entity spools.
Until the zone becomes fully inactive—
The area will remain sealed off to prevent public entry.
Fortunately, the anomaly is located in the center of the Sahara Desert, one of the three largest uninhabited regions in the world.
Even without a blockade, almost no one enters the area.
Only about three explorers reach it each year.
The Foundation will discreetly turn explorers away, and administer amnestics. Although no D-Class sent into SCP-467's zone has survived—
D-Class are consumable assets.
The anomaly's consumption rate is extremely slow, even slower than the average D-Class turnover inside Foundation sites.
Typically, a D-Class can operate for around 26 days inside the zone, destroying one or two anomalous sub-entities, before being consumed.
This is considered a very low-cost anomaly.
Returning to the Foundation's other affairs—
The follow-up to the SAO Incident (CCFG) has been fully wrapped up recently.
Most victims—10,000 players and their families—
Have been properly taken care of.
After recovery training, the players have returned to society. Society at large has responded positively, welcoming their reintegration.
Families also received substantial compensation.
For most, the SAO incident, surprisingly, brought more benefit than harm.
The SAO Raid Group—names provided by Haruto—
Recruited some members into the Foundation.
Mobile Task Force - Sword Art Online has now been formed, already deployed in actual operations. Currently stationed at the Tokyo Site in Japan, ready for dispatch at any time.
As for the "red player" group—
Those who committed intentional murder within SAO—
They have been arrested and charged with premeditated homicide.
90% of the murderers have entered the Foundation as D-Class personnel(many of whom are now deceased).
The remaining 10% are still serving prison sentences. There is no risk of these players threatening society again.
The full-dive technology behind SAO is now—
Under the watch of global society, jointly developed "transparently" by two major corporations. The surface-level source code is publicly available.
Several full-dive games have already launched.
The most popular is GGO (Gun Gale Online)—A large-scale FPS MMO set in a mechanical wasteland.
It is now world-renowned.
Concurrent player count: ~60 million, steadily increasing.
The game features:
Realistic firearm combat experience
Mechanical punk, wasteland setting
Strong social features and competitive events
Combined with the irresistible appeal of full-dive, it dominates the gaming market.
The first Global GGO Championship is in preparation.
Aside from GGO—Several other full-dive games of different genres are in operation, with many more in development.
Though it appears these are developed by global game companies after the code release—
In reality, most are front companies of the Foundation.
Allowing full-dive game development was intended—
For better control of public opinion, amnestic distribution, and information management.
The Foundation controls the core technology and management, while outsourcing operations and planning,
Creating significant employment opportunities—
Ensuring no one traces the truth.
Lastly—regarding the Old AI found within SAO. Based on Kayaba Akihiko's account, the Foundation has investigated extensively.
Results confirm his statements are likely true.
Makise Kurisu—
Kayaba's senior—
Once studied at Tokyo University.
She was not a student, but a PhD researcher conducting academic work there. The Old AI's original code is believed to have been written by her.
Kayaba claimed Makise Kurisu died of cancer—
But in truth—
Tokyo hospitals do have her medical records,
Only the initial entries, however.
Makise Kurisu seems to have vanished into thin air—
Rather than dying of illness.