The Dark Rebirth of Pandora: Revenge of the Abyss
Chapter 359: 31 unique skills
"...Finally....FINALLY" I say with a big smile as I hold a sealed paper with magic that came in a briefcase carried by 6 paladins here to the mansion.
This paper contains the abilities of each hero, and I'm excited to read it soon, I want to know what I need to be careful about and what I can literally not care about.
"Let's see what you're hiding" I murmur, breaking the seal on the paper, ready to read everything quickly and memorize it as soon as I remove the seal and the magic begins to read each ability.
1 = Kaito Yoshida [Judgment Execution] If Kaito observes a person committing a "grave sin" (at his discretion), he can activate an automatic punishment that the target cannot avoid, even if they are stronger. The punishment adapts to the nature of the sin.
2 = Yuki Suzuki [Origin Curse] Any damage or negative effect caused to Yuki is reflected back to the person who attacked her first (including in the case of curses or group attacks). The first person who injured her automatically becomes her "return point" for all damage.
3 = Tsubasa Watanabe [Hero's Influence] Everyone Tsubasa saves acquires a feeling of gratitude and adoration that only grows to the point where if Tsubasa does not accept the gratitude, the person can even become a slave who obeys Tsubasa's orders.
4 = Sakura Taniguchi [Perfect Cloning] - Allows the creation of exact replicas of oneself, the replica will obey orders and unlike magic, the replica is real, the replica will have 40% to 60% of the user's power.
5 = Kaori Fujimoto [Trap Set] - Allows the user to create any type of trap, the longer it takes to set the trap, the stronger the trap will be.
6 = Hana Watanabe [Superior Brainwashing] - Can control a target's mind after asking a specific question, after a while the target will act normally, but will always be active to obey an order, can only be used once per target.
7 = Riko Mitsuki [Stellar Transformation] The ability to become a magical girl in the service of the stars @@(%@(%@&%@@)$@%@%@%
8 = Vanessa [False Creation] Ability to create anything imagined based on mana. (Currently Deceased)
9 = Elliot Kiyot [Psychokinesis] the ability to control things with the power of the mind without the use of magic.
10 = Kokona Ueno. [Glorious Aura] Increases the maximum status and power of pre-selected targets by up to 3 times temporarily.
11 = Sora Nakamura. [Weakness Vision] She allows the user to visualize weakpoints in anything.
12 = Daiki Yamamoto. [War Cry] This active weakens 7/10 of the enemy's strength who hears the sound.
13 = Itsuki Matsumoto. [Reversal Domain] For 10 seconds, Itsuki can reverse cause and effect. If he is hit by a lethal blow, the enemy feels the damage instead. If he falls off a cliff, the one who pushed him dies in the fall. Can only be used once a day.
14 = Shun Inoue. [Cutting Memory Style] A fencing technique where each of Shun's blows engraves a painful memory in the enemy's mind - a defeat, a mistake, a trauma. After 5 blows, the enemy begins to relive the worst moments of their life, collapsing mentally.
15 = Kenta Shimizu. [Void Touch] Anything Kenta touches with the palm of his hand simply disappears - matter, magic or soul. The power is absolute, but only works once every 24 hours. He doesn't even know where what he touches ends up and depending on the target's power, it can be resisted.
16 = Souta Abe. [Hidden Weakness Aura] All enemies near Souta have their hidden attributes cut in half - such as mental resistance, passive reflexes or invisible advantages. Does not affect visible buffs, but debilitates the "innate".
17 = Hiroki Kuroda. [Scar That Never Heals] Every attack by Hiroki leaves a "magical scar" that cannot be healed, reversed or regenerated by normal means. The more scars, the slower and more unstable the enemy's soul becomes.
18 = Ryota Fujita. [Iron Guardian's Mark] By marking an ally with his blood, Ryota makes them impossible to be finished off as long as he is alive. Even if they are decapitated or destroyed, the ally will remain conscious and return if Ryota survives.
19 = Keita Morita. [Breathing Lock] Keita can temporarily seal a target's sense: vision, hearing, touch, etc.
20 = Naoki Endo. [Hidden Strength Cut] Naoki can cut someone's "reserve" of power. This prevents buffs, cumulative techniques, and hidden activations for 10 minutes. The target can only use basic abilities during this time.
21 = Takeru Sasaki. [Endless Hunger] The curse causes extreme thirst, hunger, desire or need for what the target loves most. Target can die from excess or abstinence - whether from food, power, blood, sex, attention or even silence.
22 = Shohei Ota. [Complete Acceleration] Shohei can accelerate anything within a target area, whether people, spells or objects, allowing anything to "travel" and move 7 times faster.
23 = Aoi Kinoshita. [Partial Portal] Can create doors in space for locomotion, although with a limit on how many can enter, but without a set limit on distance as long as the destination "exists" where Aoi is.
24 = Mei Ishikawa. [Percentage Drop] Can slowly diminish the total power of any target that hits, with a maximum percentage of 75% that decreases over 40 minutes.
25 = Yume Okamoto. [Timeless Blade Dance] Yume can perform strikes that hit the enemy 5 seconds before being delivered. When she strikes, whether with weapons, magic or her body, the target has already been injured - even if they evaded.
26 = Natsuki Fujikawa. [Conscious Nerve Burst] By landing a physical blow, Natsuki activates pain in areas where the enemy was not hit, causing a false sensation of mutilation or fractures.
27 = Haruka Yamada. [Mental Trail Evasion] Hakura can make the enemy lose the instinct to attack her specifically, diverting aggression to objects, allies or even illusions. The enemy's body does not respond as it should.
28 = Chinatsu Hoshino. [5-Stage Anti-World Barrier] Allows creating a barrier that can evolve up to 5 times, the first barrier prevents mass destruction attacks, the second prevents instant death magic, the third causes constant damage to the enemy inside it, the fourth prevents the enemy from leaving the barrier area, and the fifth releases an anti-world attack within the barrier area that only affects the enemy.
29 = Nanami Kitagawa. [Multi-Scale Buff] Allows combining buffs and amplifying their effect, thus allowing a much larger amount of buffs to be used simultaneously and remain functional.
30 = Eri Sugimoto. [Gravitational Material Divider] Allows controlling the ambient Gravity within a 500 kilometer radius, Eri can amplify, reduce, increase, erase and even shape the gravity of the environment within the area of effect.
31 = Ren Yoshig. [Sacred Fluid] Fluids from his body have different effects, any fluid can be used and each has a different effect, although with slight negative "pressure" effects from continuous use without waiting for the effects to pass completely.
"Hmm...there are some really dangerous ones here, I need to be very careful in the fight" As expected, the heroes' fighting style focuses mainly on continuous buffing and debuffing.
Many unique abilities here fit into the debuff category, and they are really dangerous debuffs for me, some of them would even make me extremely weak, fortunately I've already created a method to deal with debuffs.
Also, the [Complete Acceleration] ability explains how they will follow the route with such a fast schedule, they accelerated the movement of everything that needs to be moved, as well as the movement of the ships at sea.
'Let's see...the abilities I need to be most careful about are... [Origin Curse], [Reversal Domain], [Void Touch], [Hidden Weakness Aura], [Scar That Never Heals], [Hidden Strength Cut], [Endless Hunger] and the [5-Stage Anti-World Barrier]' These seem the most dangerous to me.
They are powerful debuff abilities and even absurdly strong damage abilities, which I must be very careful about during the fight, especially with the debuffs that will cause damage even if they're on me for just a few seconds.
"Ah, fate...this time the cards are in my favor" As I imagined, there are abilities here that if I didn't know about, I would be at risk of death. Knowing about them, I know I shouldn't kill these targets or be careful with specific attacks.
"That filthy bitch Yuki has a really broken ability...reflecting all the damage back to me is something I even have to be cautious about...and that anti-world barrier bullshit can really kill me if it reaches stage 5 and I don't defend against it" As expected, not all the abilities are useful.
Some are practically useless in combat, like Hana and Tsubasa's abilities, which are useless in combat until death.
'That time...when my instincts made me not respond to Hana...that bitch was trying to control me...' I'm glad my body didn't let me respond to her question, my instincts saved me.
"This set...is strangely convenient, isn't it? Attack, Defense and Support, it's perfectly balanced, those who provide support with debuffs and buffs, those who take care of the defense, and those who take care of the attack..." Perfectly balanced.
'No wonder most Demon Kings died to heroes, it's an insane set to face, even I admit it's dangerous for my current self' Even at level 100k, these abilities are a real threat.
Not to mention the buff abilities that made the heroes several times stronger, especially the [Multi-Scale Buff] ability, that's one of the most broken buff abilities.
After all, if you use a speed buff that increases by 2 and use another on top of it that's stronger and increases by 4, they don't combine, with the stronger buff prevailing over the weaker one, so in the end your buff would be 4 and not 6 because there's no union.
But she can force the union, so the two buffs that would end up at 4 would be at 6, which is very useful for filling up on potion buffs, allies, relics, and even armor.
"I have to thank Lucius...it seems 100% legitimate and has abilities I already knew about..." He really gave me the perfect information for the heroes' defeat, if I didn't know this, I could even have been defeated.
"Know yourself and your enemy and you need not fear the outcome of a hundred battles...never before has this phrase made so much sense".